Contents
Overview[]
While serious injuries need proper hospital treatment, the Medic can still keep the crew going with the skillful use of stimulants and other chemicals, some of which also have offensive applications.
Base Stats/Stats Gained per Level[]
Health 28/+3
Initiative 5/+0.8
Base Skills/Skills Gained per Level[]
Weaponry 10/+2
Tech 20/+5
Medical 30/+8
Scavenging 5/+1
Mental 10/+2
Equipment Slots[]
Ranged Weapon (Starting Gear: Shotty)
Tool (Starting Gear: Stimulant Dispenser)
Tool (Starting Gear: Sedative Dispenser)
Shield (Starting Gear: Support Barrier)
Abilities[]
Level 1: Adrenaline Booster
Level 2: Medical Expertise // Regenerative Suit
Level 3: First to Aid // Medical Diligence
Level 4: Cleansing Buffer
Level 5: Understanding of Anatomy
Level 6: Painkiller Additive
Level 7: Immunity
Level 8: Learning Experience
Level 9: Energization
Level 10: Paralyze