Leader

Overview
An impressive Leader can boost the crew's performance, as well as demoralize their enemies. The Leader is also the first choice when you need to bargain, or make an impression on someone.

Base Stats/Stats Gained per Level
Health 32/+4

Initiative 5/+0.6

Base Skills/Skills Gained per Level
Weaponry 25/+5

Tech 6/+2

Medical 6/+2

Scavenging 6/+2

Mental 40/+8

Equipment Slots
Ranged Weapon (Starting Gear: Sidearm)

Energy Blade (Starting Gear: Blade)

Tool (Starting Gear: Mental Amplifier)

Shield (Starting Gear: Barrier)

Abilities
Level 1: Inspire

Level 2: Expert Speaker // Firestarter

Level 3: Negotiator // Rehearsed

Level 4: Lead By Example

Level 5: Distraction

Level 6: Unrelenting

Level 7: Demoralize

Level 8: Drill Training

Level 9: Energetic

Level 10: Ceasefire